IRONFALL
IRONFALL is a side-view defense shooter. You are the last sentry on a sandbag barricade, and an army of iron soldiers is marching in from the right. Hold the line through four waves.
How to play
- WASD move, mouse aim, left click fire (hold for full auto)
- R reload, 1 / 2 or mouse wheel switch weapon
- 1 / 2 / 3 or click to choose from a supply drop
Each wave sends reinforcements for 90 seconds; wipe out what is left to clear it. Supply drops land every 25 seconds and offer a choice of one from three cards: a new weapon, or a part that upgrades one of your weapons. Clearing a wave gives another choice.
Weapons
You start with only a handgun and two weapon slots. Find an assault rifle, SMG, LMG, DMR, sniper rifle or an RPG. Small arms barely scratch tanks and the heavy humanoids, so keep a rocket ready. Reloading only progresses on the weapon in your hands; swapping cancels it.
Upgrades attach to parts: ammo mods are shared between weapons of the same caliber (9mm: handgun / SMG, 5.56mm: assault rifle / LMG, 7.62mm: DMR / sniper), magazine and barrel mods are shared between the handgun and the SMG, and mechanism mods stay with one weapon.
Enemies
Wheeled drones, flying drones, bipedal mechs, three kinds of humanoid drones (slim, heavy, tall) and tanks from wave 3. Ground units shell the barricade; flyers and the tall drones shoot over it at you. Their shots are slow, so dodge. If the barricade falls and anything reaches the left edge, the line is lost.
Credits
- Game design, programming, enemy and background art: vannil
- Heroine character illustrations: generated with ChatGPT (image generation), cleaned up by hand
- Built with raylib 6.0 (zlib license)
- Source: github.com/janija/ironfall
| Published | 2 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | vannil |
| Genre | Shooter |
| Tags | 2D, Anime, raylib, Roguelite, Singleplayer, Tower Defense |
| AI Disclosure | AI Assisted, Code, Graphics, Text |





Leave a comment
Log in with itch.io to leave a comment.